Colin McComb joins Drop Bear Bytes as Creative Lead for Broken Roads

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We are excited to announce that Colin McComb has joined the team as Creative Lead on Broken Roads.

A veteran designer of both tabletop and computer RPGs, McComb’s work spans over 25 years with credits ranging from classics such as Fallout 2 and Planescape: Torment through to more recent work on Torment: Tides of Numenera and Wasteland 2 & 3.

“It's not all that often that you get a chance to work on a game that combines two major foci of your resume,” says Colin. “When Craig told me what he wanted to do with the setting and the philosophy of Broken Roads, I had to fight him because I was jealous of his idea. But then he let me join the team, so that was cool.”

"I’ve played most of the games Colin has worked on over the years,” says Craig Ritchie, Founder & Game Director of Drop Bear Bytes, “and the high concept work in Numenera and the depths to which certain themes were explored really stood out to me. It’s awesome we’ve now got his talent and experience on the team.”

Broken Roads is set in a ravaged future Australia and presents players with an original alignment system: the Moral Compass. This unique take on morality presents a 360-degree view of all ethical and philosophical decisions a character can make, as well as their available moral traits. A character’s philosophical leaning will affect all areas of the game, from dialogue and companion reactions through to quest resolution and combat..

“Craig was looking for someone with wisdom and experience to come in and provide some good ideas and interesting directions for world and philosophy design,” says Colin. “Unfortunately, they were all taken, so he settled for me. The overlap in the Venn diagram of post-apocalyptic game designers and philosophical game designers is pretty small."

Welcome on board, Colin!

- The Drop Bear Bytes team

Craig Ritchie