Broken Roads is a narrative-driven RPG for PC and Console coming EARLY 2024

Bringing exploration, strategic turn-based combat and meaningful philosophical choices to an all-new Australian post-apocalyptic setting.

Broken Roads was born of a love for traditional isometric computer role-playing, and will provide a rich, engaging narrative in which players make their way across a desolated Australia.

Blending together traditional and all-new role-playing elements on top of a classless system offering near-unlimited character development options, Broken Roads presents players with an original morality system: the Moral Compass. This novel design sees dialogue options and questing decisions influence, and be influenced by, a character's philosophical leaning.

 
 

Features:

  • All-new post-apocalyptic setting

  • Unique morality system influencing dialogue, quests and character development

  • Authentic Australian locations and environments

  • Blend of traditional and original RPG mechanics

  • Up to 5 party members

  • Turn-based tactical combat

  • Hand-drawn artwork

  • A content-rich and densely-crafted world

 
 

BROKEN ROADS’ MORAL COMPASS PRESENTS AN ALL-NEW APPROACH TO ROLE-PLAYING GAME CONSEQUENCES

Broken Roads’ unique morality system is based on four areas of moral philosophy: Utilitarianism, Nihilism, Machiavellianism and Humanism. In a 360-degree chart of possible options, players are able to choose from those within a certain range of their character’s core alignment.

Your decisions and dialogue options will shift your leaning and thus alter your possible range of future choices.

 
 
 

We believe this will enhance the game’s roleplaying realism - you can not take an evil option and then immediately follow up with the most noble option.

Decisions will not be clear cut good and bad – we want to present real moral dilemmas that players will have to carefully consider.

 
 

Broken Roads is in development for PC, Switch, Playstation and Xbox, and is scheduled for release IN EARLY 2024.