In early June 2022, we were excited to welcome a local high school work experience candidate, Will C., to join Drop Bear Bytes on our distributed journey through game development. During the course of a week, Will met with the leads of different departments and got insider insight into what it’s like to work across 3 different time zones, give a report in each of our daily standups, and provide reproduction steps for some of our more pernicious bugs.
Read MoreOur VFX and Technical Artist, Ryan Gee, does a lot of work to breathe life into our representations of Western Australia. In this blog, he discusses differences in vegetation from one end of the Wheatbelt to the other, how he created a tool to paint the correct biomes and unique wind patterns onto existing levels, and how he uses a "non-destructive" workflow to make collaboration between departments as easy as hitting "regenerate".
Read MoreToday’s devblog is with Luke Dorman, our intrepid Level Designer and Unity integration expert. Luke’s going to walk us through Ardath, a location in Broken Roads that holds a special place in our hearts. Our very own hive of scum and villainy, Ardath is where you’ll find the very best of black market goods and the (almost) worst that humanity has to offer.
Read MoreBianca Roux is Drop Bear Bytes’ Lead Character Artist, a role that covers 3D modeling all the people, creatures and a good few buildings and props in the world of Broken Roads. This week, our Narrative Director, Leanne Taylor-Giles, spoke to Bianca about her work, her inspirations, the differences between working on films and games, and her penchant for True Crime Podcasts. Enjoy!
Read MoreThe Drop Bear Bytes art team have done some amazing work on the visuals these last few weeks, and we wanted to share these six environment pieces by our 2D & 3D Artist, Sara Laubscher.
Read MoreTake a deep dive into creating 'Cameltrot' from the Broken Roads soundtrack with Drop Bear Bytes' composer and Sound Designer, Tim Sunderland. Tim walks us through the ins and outs of creating game music in Ableton.
Read MoreThe team at Drop Bear Bytes are slowly crawling out of their holiday haze and gearing up for a massive year rounding out the content in Broken Roads.
Read MoreLuke Dorman has been a Junior Level Designer with Drop Bear Bytes for some time, and with this support from Film Vic we’re able to bring him on full time in his role on Broken Roads, and finally drop that ‘Junior’ from his job title.
Read MoreThis week, Drop Bear Bytes’ art team run you through the creation of a character - Sid Thompson, a wasteland scavenger and fuel merchant - from the earliest ideas through to placing him in game.
Read MoreWe wanted to give a quick progress update on one of our favourite scenes from early in the Broken Roads adventure: Kokeby Waystation.
Read More27th May to 3rd June is National Reconciliation Week, a time when this Nation must continue the essential work towards justice and reconciliation in this Country. We want to acknowledge that this has been, and continues to be, a long journey.
Read MoreDrop Bear Bytes is looking for a Writer and Narrative Designer with 3-5 years experience, who has shipped 1 or more titles with a focus on branching dialogue, and who can demonstrate strong familiarity with the various stages of the game development lifecycle as well as role-playing games in general.
Read MoreWe are once again incredibly happy to announce that Drop Bear Bytes have received funding from Film Victoria’s Assigned Production Investment program which supports game development within the state of Victoria.
Read MoreLife after the apocalypse might sound bleak, but it's still alive and vibrant in many ways - and not only those that want to kill you. In this dev blog, Broken Roads’ VFX artist Ryan Gee takes us through a number of the techniques and solutions we’re working into the game at the moment.
Read MoreWe are very excited to announce that Leanne Taylor-Giles is now on the team as Narrative Lead! She joins the studio after nearly six years at Ubisoft Montreal, where she worked as a scriptwriter on Rainbow Six Siege and Watch_Dogs 2. It was her prior writing role on InXile’s Torment: Tides of Numenera that now sees her reunited with Broken Roads’ Creative Lead, Colin McComb.
Read More2020’s been a hell of a ride for everyone, but we’ve made it to the end of this challenging year and wanted to give a quick rundown on some recent dev and design highlights before we close up shop at Drop Bear towers and the team get a much-deserved break.
Read MoreRecently we made some changes and additions to the Moral Compass design, both in terms of functionality and the specifics of the moral quadrants in place. In this post, we’ll run through these recent design decisions and the addition of ‘moral memory’.
Read MoreWe’re really happy to announce that Broken Roads is now on Steam! Along with our pre-alpha showreel for gamescom, which you can watch below, we’ve also added some new screenshots to show off some of the new content the team have been working on these last few months.
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