Greatest Work Experience Of All Time (GWEOAT)

In early June 2022, we were excited to welcome a local high school work experience candidate, Will C., to join Drop Bear Bytes on our distributed journey through game development. During the course of a week, Will met with the leads of different departments and got insider insight into what it’s like to work across 3 different time zones, give a report in each of our daily standups, and provide reproduction steps for some of our more pernicious bugs.

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Craig Ritchie
Crafting the flora of Broken Roads

Our VFX and Technical Artist, Ryan Gee, does a lot of work to breathe life into our representations of Western Australia. In this blog, he discusses differences in vegetation from one end of the Wheatbelt to the other, how he created a tool to paint the correct biomes and unique wind patterns onto existing levels, and how he uses a "non-destructive" workflow to make collaboration between departments as easy as hitting "regenerate".

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Craig Ritchie
Level Design with an Art Perspective

Today’s devblog is with Luke Dorman, our intrepid Level Designer and Unity integration expert. Luke’s going to walk us through Ardath, a location in Broken Roads that holds a special place in our hearts. Our very own hive of scum and villainy, Ardath is where you’ll find the very best of black market goods and the (almost) worst that humanity has to offer.

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Craig Ritchie
Sculpting the Characters in Broken Roads

Bianca Roux is Drop Bear Bytes’ Lead Character Artist, a role that covers 3D modeling all the people, creatures and a good few buildings and props in the world of Broken Roads. This week, our Narrative Director, Leanne Taylor-Giles, spoke to Bianca about her work, her inspirations, the differences between working on films and games, and her penchant for True Crime Podcasts. Enjoy!

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Craig Ritchie
Breathing Life Into Our Environments

Life after the apocalypse might sound bleak, but it's still alive and vibrant in many ways - and not only those that want to kill you. In this dev blog, Broken Roads’ VFX artist Ryan Gee takes us through a number of the techniques and solutions we’re working into the game at the moment.

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Ryan Gee
Leanne Taylor-Giles joins Drop Bear Bytes as Narrative Lead

We are very excited to announce that Leanne Taylor-Giles is now on the team as Narrative Lead! She joins the studio after nearly six years at Ubisoft Montreal, where she worked as a scriptwriter on Rainbow Six Siege and Watch_Dogs 2. It was her prior writing role on InXile’s Torment: Tides of Numenera that now sees her reunited with Broken Roads’ Creative Lead, Colin McComb.

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Craig Ritchie
Broken Roads’ 2020 End-Of-Year Wrap-Up

2020’s been a hell of a ride for everyone, but we’ve made it to the end of this challenging year and wanted to give a quick rundown on some recent dev and design highlights before we close up shop at Drop Bear towers and the team get a much-deserved break.

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Craig Ritchie
Moral Compass Design Update – August 2020

Recently we made some changes and additions to the Moral Compass design, both in terms of functionality and the specifics of the moral quadrants in place. In this post, we’ll run through these recent design decisions and the addition of ‘moral memory’.

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Craig Ritchie